I’ve started to think about the name of the JavaScript port of LiveGraphics3D. Currently, my favorite is LiveGraphics3D 2.0. That might appear a bit boring (in particular considering that the current version is 1.94) but here is the twist: versions 2.x might support only the 2D context of the HTML5 canvas element while version 3.0 might then introduce support for the 3D context (i.e., WebGL). I keep getting ahead of myself.